That would mean dropping all the niceties of Quartz that lets me draw outlined text, for one.
2009/5/26 Gunnar Proppe <toneclus...@yahoo.com> > > Actually, your pure Objective C version would be to use NSString's > drawAtPoint:withAttributes instead of converting to a char* and using > CGContextShowTextAtPoint. > > > http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSString_AppKitAdditions/Reference/Reference.html > > Gunnar > > > ----- Original Message ---- > > From: Pierre Berloquin <pie...@berloquin.com> > > To: Sean McBride <s...@rogue-research.com> > > Cc: cocoa-dev@lists.apple.com > > Sent: Tuesday, May 26, 2009 9:13:26 AM > > Subject: Re: Displaying a number with Quartz > > > > Finally, thanks to Alexander, my pure Objective C solution is > > NSString *S = [[NSString alloc] initWithFormat:@"%i", i]; > > const char *text = [S UTF8String]; > > > > and no warning this time except that I should learn more about C > > > > Thanks > > Pierre > > > > 2009/5/26 Sean McBride > > > > > On 5/26/09 5:12 PM, Alexander Spohr said: > > > > > > >> Never ever use sprintf for anything. > > > > > > > >If you use "%d" and know it will be an int? You know how many chars > > > >you'll have at max, no buffer-overflow possible. (You might argue > > > >here, that at some time we will habe 128-bit ints, but hey you should > > > >recode your app then anyway or just have a buffer large enough to > > > >handle that right at the start) > > > > > > > >And yes - you are right, use snprintf instead... int might become 256 > > > >bit. > > > > > > You can use sprintf safely if you're very careful, I suppose, but using > > > snprintf is not harder and so much safer. sprintf is just not worth > the > > > risk. > > > > > > -- > > > ____________________________________________________________ > > > Sean McBride, B. Eng s...@rogue-research.com > > > Rogue Research www.rogue-research.com > > > Mac Software Developer Montréal, Québec, Canada > > > > > > > > > > > > > > > -- > > Blogs : http://bibliobs.nouvelobs.com/blog/jeux-litteraires > > http://pierre-berloquin.blogspot.com/ > > > > Développement durable des neurones par le jeu de réflexion > > www.crealude.net > > > > Sustainable development of neurones through mind games > > www.crealude.net/us > > > > Que fait-on pour les mal-codants ? > > _______________________________________________ > > > > Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) > > > > Please do not post admin requests or moderator comments to the list. > > Contact the moderators at cocoa-dev-admins(at)lists.apple.com > > > > Help/Unsubscribe/Update your Subscription: > > http://lists.apple.com/mailman/options/cocoa-dev/tonecluster%40yahoo.com > > > > This email sent to toneclus...@yahoo.com > > > > > -- Blogs : http://bibliobs.nouvelobs.com/blog/jeux-litteraires http://pierre-berloquin.blogspot.com/ Développement durable des neurones par le jeu de réflexion www.crealude.net Sustainable development of neurones through mind games www.crealude.net/us Que fait-on pour les mal-codants ? _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com