On May 18, 2009, at 11:43 PM, Shraddha Karwan wrote:
CGContextSetRGBFillColor(context, 255, 255, 255, 1);
It may not be related to what is going wrong, but Quartz always uses normalized colors when specifying components, so this should really be 1.0, 1.0, 1.0 instead of 255, 255, 255. Quartz will also clamp colors if appropriate, so these components are just getting clamped to 1.0 anyway.
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