On May 18, 2009, at 4:03 AM, Shraddha Karwan wrote:
I have a buffer containing JPEG image data. I need to display this buffer in form of images. I copied this buffer to a file and then used the following:

CGDataProviderRef ref = CGDataProviderCreateWithFilename([appFile
UTF8String]);
CGImageRef imgRef =
CGImageCreateWithJPEGDataProvider (ref,NULL,YES,kCGRenderingIntentSaturation);
UIImage *theImage = [[UIImage alloc] initWithCGImage:imgRef];

Then displaying the image.
For some images I get the images but for some I get the JPEG Image corrupt
error message.
When I test the same data with Windows application it is able to display the
image without any error.
Is my conversion from JPEG buffer to UIImage file appropriate or am I
missing out some thing?

Wouldn't:

UIImage *theImage = [[UIImage alloc] initWithData:theJPEGDataBufferInMemory];

Be simpler and more effective?

That being said, your code looks correct. Can you give us the exact error message you get?

-- Gwynne, Daughter of the Code
"This whole world is an asylum for the incurable."

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