I am running a test with NSURLConnection fetching an image from a url - it
seems to work fine in the simulator a few times, on an actual device it
always seems to fail.
I am simply loading an image into a UIView. cachePolicy is set to
NSURLRequestReturnCacheDataElseLoad. I have defined a NSMutableData object
with a pointer of receivedData.

When the thing is run on a new image url the first time, things seem to work
fine in the simulator. If I quit the app and run again, my receivedData
becomes nil in the connectionDidFinishLoading method. I'm not sure why this
is. I get a reported bytes total of 19534 (when the actual images are much
larger than that...

I put the project here if any could take a quick look (it's just a small
test project):
http://www.ericd.net/iphone/URLTest.zip

I'd appreciate any feedback!!!

Eric
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