Thank you everyone!!!! I have this working (locally in memory anyway)... I
had to tweak the method a little bit...

- (UIImage*)imageNamed:(NSString*)imageNamed cache:(BOOL)cache

{

  UIImage* retImage = [staticImageDictionary objectForKey:imageNamed];

  if (retImage == nil)

  {

   // Since my images are not local, fetch externally

        //retImage = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle]


            pathForResource:imageNamed ofType:nil]];

retImage = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL

            URLWithString:imageNamed]]];

if (cache)

{

if (staticImageDictionary == nil)

staticImageDictionary = [NSMutableDictionary new];

 [staticImageDictionary setObject:retImage forKey:imageNamed];

}

}

return retImage;

}

And how I am calling it:

UIImage *ret = [self imageNamed:tmp cache:YES];

holder.image = ret;

Seems like it's working pretty well. Although there will always be some
initial stutter on long lists in the table, at least once you've used it a
little things smooth out. If I need to, I'll just use the file system or a
db. Thanks for all of the help here, I really appreciate it!

Eric


On Wed, May 13, 2009 at 12:58 AM, Michael Vannorsdel <mikev...@gmail.com>wrote:

> The UIImage is the object (inherits from NSObject), so yes you'd pass the
> pointer to it as the dict's object.  And objectForKey: will pass back that
> pointer to the UIImage again.
>
>
> On May 12, 2009, at 10:00 PM, Eric E. Dolecki wrote:
>
>  I like the cache without writing to the disk (for now anyway).
>>
>> When you say the image object itself, I don't know exactly what you
>> mean...
>> if it's just a pointer to UIImage then I think I do know. So I could pair
>> the pointer with the URL key, is that right?
>>
>
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-- 
http://ericd.net
Interactive design and development
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