That's where I first saw PDFs used like that. Coming from Flash, we take vector as a given but bitmaps are more processor friendly. Is there a clear advantage using PDFs instead of bitmaps? Do PDFs remain vector in their rendering, or are they simply converted to bitmap and then used?
On Wed, May 6, 2009 at 3:08 PM, Shawn Erickson <shaw...@gmail.com> wrote: > On Wed, May 6, 2009 at 11:45 AM, Eric E. Dolecki <edole...@gmail.com> > wrote: > > > I don't want to hijack this thread, but is it acceptable to use small PDF > > files for things like game assets, or does vector artwork bog the > processor > > down and bitmaps are preferred? > > It shouldn't cause any problems unless you are constantly reloading > and rasterizing the images from their PDF form. NSImages (and other > APIs) can cache a rasterized version of a PDF image once draw > destination context is hit. I know many sprite based games that have > switched to using PDFs. > > For example checkout the asteroids example on the following... > > http://cocoawithlove.com/search/label/CoreAnimation > > -Shawn > -- http://ericd.net Interactive design and development _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com