I also had (have actually) this problem. The issue appears to be that CoreImage seems to do its own caching. If you watch the retain counts on the underlying image data that you pass to CoreImage, it leave retains in place for a long time. Under testing, when I repeatedly passed an image with the same underlying data to CoreImage, the retain count went to 31, then stayed at 31, which to me indicates some kind of a caching mechanism. Even more interesting, this occurs even if the calls are wrapped in a autorelease pool(!). If you pass different images however, releases occur more often - it looks like CoreImage does some kind of monitoring of memory, and adjusts its behavior accordingly.

Sandy

I have not found any way to change this behavior.
On 05 May 2009, at 2:12 PM, Michael Ash wrote:

On Mon, May 4, 2009 at 4:58 PM, Jan-Willem Buurlage
<janwillembuurl...@gmail.com> wrote:
I'm running a CIImage through some CIFilters, and I want to save the
returned CIImage to disk. Everything is very fast up until the point where I try to actually save the image. I first create an NSBitmapImageRep with my CIImage, get the needed NSData from that object, and then save it to disk. Not only is this incredibly slow, Instrument shows that the memory gets filled up extremely fast as well. In fact, when I input a couple dozen files into my program it takes longer and longer for it to process them, and
eventually the application just freezes.
Here's the relevant code:

for(NSString* file in fileArray) {
.....
//filter the image
CIImage* result = [self filterImage:source];

//saving to disk
NSBitmapImageRep* rep = [[NSBitmapImageRep alloc] initWithCIImage:result];
NSData* PNGData = [rep representationUsingType:NSPNGFileType
properties:nil];
[PNGData writeToFile:targetPath atomatically:NO];
....
}

Obviously there must be some better way to do this. And why does my memory fill up? The leak must be in these couple of lines. If anyone can help me towards the direction I should look in that would be very much appreciated.

Memory is filling up because of autoreleased objects created during
processing. Add an autorelease pool around your code inside your loop.

Everything is fast until you save the image because CoreImage is built
on lazy evaluation. When you apply filters and such, CoreImage doesn't
actually do any processing. All it does is build a pipeline. It's only
when you actually request the image data in some way, for example by
drawing it or by converting it to an NSBitmapImageRep, that CoreImage
actually does all the image processing and rendering. This code is
slow because that's where all the real work is actually being done.
You can't fix that unless you somehow lighten the load on CoreImage.

Mike
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