I'd like to make sure a new random (int) number doesn't equal the previous. In ActionScript 3 I could just run a little while loop check against the previous value. So while it wasn't equal to the last it would be used. So this isn't using an Array by any means for anything. What's the best way to do this in Obj-C? The same way in AS3? I just want to make sure I set it correctly.
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