On Mar 16, 2009, at 1:35 AM, Joseph Kelly wrote:


On Mar 15, 2009, at 12:18 PM, Tommy Nordgren wrote:

You can write your implementation file in Objective C++ , and use std::map<int,id>


You can also use std::hashmap<int,id> . It uses a hash table instead of a balanced binary tree.
This is however dependent of a good hash function.
That was my first case, but I just wanted to make sure: I've run some tests, and std::map outperforms NSMutableDictionary as described, until around n = 10^6, at which point, NSMutableDictionary becomes much faster, both at inserting in-order, and looking up randomly. I didn't test for random insertion, however.

Here's an interesting article about CFArray/NSArray behavior characteristics -- as compared to a straight C array and an std::vector:

http://ridiculousfish.com/blog/archives/2005/12/23/array/

I think it's been mentioned already that if you've got a finite set of keys, that if you use a fixed array with a hash function (if it's a small and finite pre-determined set of keys, you could just do a 1:1 hash -- i.e. just index into the array using the key), that you'll get best case O(1) inserts and lookups.

Fun stuff to think about.

Joe K.
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How many National Democrats does it take to change a light bulb?
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