I guess that should have been obvious that a "value" object would be
returned a la dictionaries.  The "discussion" part actually confused rather
than enlightened me.

    Although the properties individually state the defaults, I still haven't
found the addendum chapter you mentioned and I just updated my docs to the
Feb. disk.  Am I just missing it somewhere?

    It sure would be nice to have those CG Geometry values included in Cocoa
and not just in iPhone.  CGColorRef to/from NSColor would be good also. (I
wrote my own for archiving a set of properties.)


On 2/17/09 1:59 PM, "Scott Anguish" <sc...@cocoadoc.com> wrote:

> 
> On 15-Feb-09, at 6:07 PM, Gordon Apple wrote:
> 
>>    The docs are a clear a mud on this.  What do you get from CALayer's
>> defaultValueForKey?  Is this the same as one would expect from
>> valueForKey
>> for an NSDictionary?  The return type is "id".
>> 
>> " If this method returns nil a suitable ³zero² default value for the
>> property is provided, based on the declared type of the key. For
>> example, if
>> key is a CGSize object, a size of (0.0,0.0) is returned. For a
>> CGRect an
>> empty rectangle is returned. For CGAffineTransform and
>> CATransform3D, the
>> appropriate identity matrix is returned."
>> 
>>    What does that mean?  If you want a CGSize, does that mean you
>> have to
>> use "sizeValue" on what is returned and convert it?  Or
>> "CGSizeValue"?  But
>> wait, that's an iPhone SDK extension. Why isn't that in Cocoa?
>> 
> 
> Read the Core animation Programming Guide section on key-value coding
> extensions, it describes the wrapping for defaultValueForKey: and
> other similar methods.
> 
> also, there is an additional addendum like chapter that explains the
> default values for all the properties.
> 
> 

G. Apple



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