Hi Kyle, Thanks for the assist, I have attempted to use childNodes (see the following code) and it works out fine ONLY the parent node itself also gets removed...
Here's what I did: int parentId = 1; //Some node I wanna empty [treeController setSelectionIndexPath:[NSIndexPath indexPathWithIndex:parentId]]; NSTreeNode *node = [[treeController selectedNodes] objectAtIndex: 0]; NSMutableArray * ip = [[NSMutableArray alloc] init]; NSArray * nodes = [node childNodes]; // if I start i at 0, the "enclosing" node also gets removed. // Setting it at 1 doesn't remove it (and sucessfully removes the children). // I don't get this, I thought I was dealing with only children? for(int i=1; i<=[nodes count]; i++){ [ip addObject:[[nodes objectAtIndex:0] indexPath]]; } [treeController removeObjectsAtArrangedObjectIndexPaths:ip]; Any thoughts? S. > NSTreeNode has a -childNodes method. I'd use that to > recursively > determine if each node has children, and then add those > children to an > array of index paths to be deleted. Then it's a matter > of > -[NSTreeController > removeObjectsAtArrangedObjectIndexPaths:]. > > --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com