I am trying to build an application that uses some C++ classes, based on Apple's example Cocoa OpenGL application here: http://developer.apple.com/samplecode/CocoaGL/index.html#//apple_ref/doc/uid/DTS10004501
It works fine in 10.5.6 with XCode 3.1 if I change the file type of BasicOpenGLView.m to sourcecode.cpp.objcpp. But if I then add the following to the definitions prior to the @implementation: class Vector3d { double x, y, z; }; class CameraFrame { public: Vector3d origin; }; I get a number of errors linking to the C functions in GLCheck.c. Is there a subtle issue I am missing or am I going about this completely the wrong way? Steve "HaveOpenGLCapsChanged(GLCaps*, unsigned int)", referenced from: getCurrentCaps() in BasicOpenGLView.o "initCapsTexture(GLCaps*, unsigned int)", referenced from: getCurrentCaps() in BasicOpenGLView.o "drawCaps(GLCaps*, unsigned int, long, float)", referenced from: -[BasicOpenGLView drawInfo] in BasicOpenGLView.o "CheckOpenGLCaps(unsigned int, GLCaps*, unsigned int*)", referenced from: getCurrentCaps() in BasicOpenGLView.o getCurrentCaps() in BasicOpenGLView.o ld: symbol(s) not found collect2: ld returned 1 exit status _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com