Books:

This is pretty definitive:

http://www.amazon.com/Programming-Quartz-Graphics-Kaufmann-Computer/dp/0123694736/ref=sr_1_1?ie=UTF8&s=books&qid=1231668829&sr=1-1

This is much shorter, but a good quick start:

http://www.amazon.com/Quartz-2D-Graphics-Mac-Developers/dp/0321336631/ref=sr_1_2?ie=UTF8&s=books&qid=1231668876&sr=1-2


On Jan 9, 2009, at 10:03 PM, Brian Bruinewoud wrote:

Hi,

I'm an experienced C++ developer but a relative newbie to Objective- C and Cocoa and am learning my way.

I'm porting a program to Mac OS X Cocoa and part of the requirements is a CAD-like functionality. A substantial part of the rest of the program is already written in Cocoa.

I've browsed the example programs that come with XCode and it looks like AppKit/Sketch or Quartz/CarbonSketch are the best to base my implementation from, except that AppKit/Sketch is pure Cocoa and Quartz/CarbonSketch contains no Cocoa.

I've heard that there are some 'gotchas' when it comes to using Quartz directly from Cocoa- is this true? What are they?

Is there a tutorial somewhere that works through one of these?

The only functionality missing from the AppKit/Sketch that I would need is zooming. The only functionality missing from the Quartz/CarbonSketch that I would need is text.

If I need to/should go the Quartz way, what books are recommended?

Thanks,
Brian.
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