Hi,
My app is using garbage collection and I'm running into a memory
smasher bug where the app will crash at seemingly random times, with
an EXE_BAD_ACCESS.
Obviously there is some reference to an object that is being released
when I don't want it to be but I'm having a lot of trouble tracking it
down as it is quite intermittent, so every time I fire up Instruments
the crash never seems to occur.
I've tried using the MallocStackLoggingNoCompact environment variable
with malloc_history but my results have been inconclusive at best.
What is the best way to go about looking for this type of bug with
Garbage Collection enabled?
--
Rob Keniger
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