On Fri, Dec 19, 2008 at 7:20 PM, David Alter <alterconsult...@gmail.com> wrote: > I want to draw in a NSView but not when drawRect is called.
Others have pointed this out, but I want to reiterate: no you don't. Trying to draw outside of drawRect: will only lead to pain. (It is useful, on rare occasions. You are not experiencing one of them.) Work with the view machinery. Call -setNeedsDisplay:. However, I'll also point out why your code currently doesn't work, just for posterity: > CGContextRef myContext = > (CGContextRef)[[NSGraphicsContext currentContext]graphicsPort]; Right now you're getting the current graphics context, which is purely arbitrary. Nothing has set it yet, so you're getting whatever happened to be hanging around. > [self lockFocus]; Now you lock focus, which sets the current context to the one for your view. Since you grab the context before you set it, things don't work very well. Mike _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com