Hey, I am setting up my application to work with plugins. I can see how I can get a plugin to build, and how to load/use it from the application, but I can't figure out how I would debug the plugin. Is it possible to configure Xcode to launch the application, tell it to use that plugin (some sort of startup parameter?), and then debug the plugin's code even though it is the application running it? Because most of the programming for this application will actually be in developing the plugins, it is very important that the debugging process it easy to setup and use. Perhaps there is an article or something on how to set up Xcode to launch a binary in a non-standard way?
Thank You, Bridger Maxwell _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com