Depends... How likely are you to need to resize arrays? How often do you need to allocate & free them? Both of these are easier with NSArray & the framework's reference-counting memory management. On the other hand, for simple arrays of floats, packaging everything up into NSNumbers or NSValues is also a bit of work.
For a size of 1000, I don't think it could matter. Move up to larger problem sizes, and yes the overhead can become noticeable. I tried ripping out some NSArray stuff and replaced it with std::vector<int> in code that displays a large (>30,000) item outline view, and that got a 5% overall improvement--not huge, but still a significant amount of time to spend in pure overhead in a tiny portion of the logic. And this 5% was after the big-picture optimization of the algorithms involved, which had greatly reduced the use of the arrays in question. The usual guideline applies--try it the easiest way first; then optimize if you need to. -- Scott Ribe scott_r...@killerbytes.com http://www.killerbytes.com/ (303) 722-0567 voice _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com