Even if it were slower, contorting the code like this without having profiled the code and demonstrated that this is in fact a significant slowdown is bad practice.
I disagree. Certainly it's "profile first", but to have a view that reads a simple property from user defaults every time it draws requires more overhead than using an instance variable. Especially when you're using an NSColor object which must be properly archived and unarchived.
Imagine adding complexity to this view and using multiple values like this per draw cycle, and having to draw a whole bunch of stuff. Directly reading colors from user defaults is suddenly a whole lot more expensive.
It doesn't matter much for the simple case the OP presented, but it certainly does for a custom view that does heavy drawing, especially if it's involved in an animation.
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