It didn't actually....

The problem was that, with certain images (only a small percentage) I would get a size that is *totally* off...

keep in mind I have to draw them anyway because I'm also drawing a border around the image (basically just resizing the image down a bit and filling the background before I draw the image)... however, some images ended up like 1/3rd of the size they should've been after being drawn...

I found out that [NSImage size] wasn't really reliable since basically from what I understand it depends on the ImageRep's DPI etc.... so the only way I can get a reliable size for the image is to load it in a BitmapImageRep and check its pixelsWide and pixelsHigh... that way I get the actual image size in pixel...

Good thing I tested it with a lot of images or I probably would've missed it and use NSImage all the way....

On 20-Nov-08, at 12:23 PM, Randall Meadows wrote:

On Nov 19, 2008, at 11:51 PM, Ken Ferry wrote:

however I found out that just using the setSize: method of NSImage was unreliable
-[NSImage setSize:] doesn't change the pixels of an image, it changes
the natural size that the image is drawn at.  If you try to write the
NSImage back out as a TIFF, say, then what you've done is modify the
DPI.

Does setting -setScalesWhenResized: appropriately help in this situation?

Jean-Nicolas Jolivet
[EMAIL PROTECTED]
http://www.silverscripting.com

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