Hi Folks, I am working on an Cocoa Application whose main purpose is to display some stuff in OpenGL.
In conjunction with that I need to be able to read in floating point images (most likely from an exr file) and resize them. Unfortunately, with NSImage and NSBitmapImage it seems I can get only 32 bpp/8bit per channel bitmap data (as the example in the cocoa drawing guide). So I did some research and stumbled upon things like Image I/O, Core Image and vImage. But I have tom admit have absolutely no clue what to use when and how. Can someone probably give me a hint into the right direction? I am fairly new to OSX development, sometimes kind of confused about all these frameworks and maybe just not seeing the obvious. Thanx Felix _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]