On Mon, Nov 10, 2008 at 5:56 AM, Graham Cox <[EMAIL PROTECTED]> wrote: > Yet you need to do this all the time if you do rotation of anything at all. > Rotation around the origin is almost never in itself useful.
Eh, I beg to differ. Rotation about the origin is one of the most common operations in 3D graphics, since you typically treat the origin as model space and just do one final translation to get your models into world space. This is essentially what OpenGL does when you build your model and world transformation stacks. --Kyle Sluder _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]