On Nov 7, 2008, at 6:13 PM, Nik Youdale wrote:

I am having trouble enabling antialiasing in a CAOpenGLLayer subclass. Specifically I am trying to use Multisampling. I have set up the pixel format with multisampling enabled, etc. The same rendering code works in an NSOpenGLView with multisampling setup in the pixel format. (It draws in the CAOpenGLLayer, but sadly no antialiasing).

As far as i can tell, both segments of code (see below) should do exactly the same thing. Is there something obvious i'm missing? Or is it stated somewhere that CAOpenGLLayers don't support multisampling?


The CAOpenGLLayer effectively uses render-to-texture as its implementation. Multisampling isn't supported on such offscreen render targets on Mac OS X 10.5.

You can file a feature request stating your desire for this, but it is a known issue and will likely be returned to you as a duplicate.
--
David Duncan
Apple DTS Animation and Printing

_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to