On Nov 2, 2008, at 1:57 PM, Patrick Mau wrote:

On 02.11.2008, at 20:10, Jeshua Lacock wrote:
Hello again,

Hi Jeshua

Hi Patrick,

Thanks for your help - that looks perfect!

I have one question - hopefully not for myself this time. :)

Is there a callback or some way to determine when a CAKeyframeAnimation has finished playing? Or do I need to set up a timer and calculate when a animation has played (assuming the repeatCount is set to 1)?

I would like to be able to reuse my array of CAKeyframeAnimations, but I only want to reuse them if they have finished playing a given animation...

Have a look the abstract class 'CAAnimation' that invokes this delegate method:

- (void)animationDidStop:(CAAnimation *)theAnimation finished: (BOOL)flag

It also indicates if the animation did stop on its own or has been
removed. Simply implement this message in the CALayers delegate.


I implemented that message in the same class as I am invoking the CAAnimation, and it is not being called.

I am not sure what you mean by the CALayers delegate. Is the function in my class the delegate method?


Thanks again,

Jeshua Lacock
Founder/Programmer
3DTOPO Incorporated
<http://3DTOPO.com>
Phone: 877.240.1364

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