In my app all model data are saved in a single file. For the purpose
of optimizing file I/O, I'm looking for a solution that would not
force me to resave the entire model when only a tiny bit of it has
changed, and also allow loading (fetching) the model only partially -
lazily upon request.

A solution for this problem could be saving different parts of the
model in different archive files using
NSKeyedArchiver/NSKeyedUnarchiver. However, this only works when there
are no cross-references between the parts of the model that need to be
saved. AFAIU, upon loading, any saved cross-reference would create a
new copy of the object that would not map to the same model object. Is
there a work around this problem?

Another solution that seems feasible is a kind of file mapping into
memory, i.e. there is a single large file but accessed randomly like
memory. However, I am not sure there is such thing in Cocoa and also
if it really gives any performance gain.

I'd appreciate any ideas.
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