In my app all model data are saved in a single file. For the purpose of optimizing file I/O, I'm looking for a solution that would not force me to resave the entire model when only a tiny bit of it has changed, and also allow loading (fetching) the model only partially - lazily upon request.
A solution for this problem could be saving different parts of the model in different archive files using NSKeyedArchiver/NSKeyedUnarchiver. However, this only works when there are no cross-references between the parts of the model that need to be saved. AFAIU, upon loading, any saved cross-reference would create a new copy of the object that would not map to the same model object. Is there a work around this problem? Another solution that seems feasible is a kind of file mapping into memory, i.e. there is a single large file but accessed randomly like memory. However, I am not sure there is such thing in Cocoa and also if it really gives any performance gain. I'd appreciate any ideas. _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]