On Thu, Oct 30, 2008 at 1:41 PM, Chris Kane <[EMAIL PROTECTED]> wrote: > As long as you don't foolishly have a signal handler for SIGTRAP setup to > ignore it, the zombie mechanism causes its own debugger trap for you in 10.5 > and later. For stopping in the debugger purposes, no breakpoint is needed. > If you have a SIGTRAP handler, it will get called instead of a debugger > trap, and you can break on your handler.
Thank you very much for the information. It seems that the technote needs to be updated, but this is not such a big deal if it will break in the debugger automatically. I'll file a bug on it. What prompted the original question, though, was that my debugger was *not* stopping. Of course when I test it now it stops fine. But before I saw several zombie messages logged over the space of a few minutes before another exception (the NSOperation exception I posted about in another message) brought things down. Perhaps this should go over to the xcode-users list, but since you mentioned it, what could cause me to foolishly ignore SIGTRAP? I don't have any signal handlers installed in the program in question, and a quick test of messaging a released object at the top of main() breaks into the debugger correctly, as do tests in a couple of other locations I tried. Maybe I just imagined the previous difficulty.... In any case, thanks again for the information, it's good to know how this works. Mike _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]