Hello,

Then the bug is somewhere in your changes. The only thing you should do is remove the retain calls. If you also remove the release calls, you will still have the memory leaks.

Here's what openStreams should look like:

- (void)openStreams {
   [inputStream setDelegate:self];
   [outputStream setDelegate:self];
   [inputStream scheduleInRunLoop:
       [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
   [outputStream scheduleInRunLoop:
       [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
   [inputStream open];
   [outputStream open];
}

Here's what closeStreams should look like:

- (void)closeStreams {
   [inputStream close];
   [outputStream close];
   [inputStream removeFromRunLoop:
       [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
   [outputStream removeFromRunLoop:
       [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
   [inputStream setDelegate:nil];
   [outputStream setDelegate:nil];
   [inputStream release];
   [outputStream release];
   inputStream = nil;
   outputStream = nil;
}

I have done exactly what you wrote above in a freshly dezipped CocoaEcho Project. Running it first with the retain and then without. It didn't work. This morning, I tried it again and it worked?!? I think I forgot to clean the build or something like that... Thanks for your help

Jens
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