Thanks for your reply Andrew. Unfortunately it still doesn't work. The text or slider don't update at all if I click and hold on the resize widget. It will only update if I move the mouse and it is very 'jerky' even when I do that.

Here is what I have. UpdatePosition is called from my thread and I have simplified a few things.:

- (void)updatePosition:(id)anObject{
   NSAutoreleasePool    *pool = [[NSAutoreleasePool alloc] init];

   while (1) {
        
                myStopWatch->updatePosition();
                
[self performSelectorOnMainThread:@selector(updateGUI) withObject:nil waitUntilDone:NO];
                
                [NSThread sleepForTimeInterval:.001];   
                
std::cout << "MainThread " << myStopWatch->getPosition(); << std::endl;
   }

   [pool release];
}


- (void)updateGUI{
        double                          currentPosition;
                
                
        currentPosition = myStopWatch->getPosition();
        
        [ positionLabel setDoubleValue: currentPosition];
        [ positionLabel setNeedsDisplay:YES];
        
std::cout << "GUI Thread" << currentPosition << std::endl; <-- this doesn't block
}

As you can see updateGUI is being called all the time as std::cout keeps spitting out data, but my text label doesn't update at all. It is as if clicking on the resize widget runs in its own loop and only updates the window when it actually changes size. Interestingly an app such as GarageBand also stops updating its GUI if a song is playing and you click and hold on the resize widget.

Peter




On 19/10/2008, at 1:36 PM, Andrew Merenbach wrote:


On Oct 18, 2008, at 7:27 PM, Andrew Merenbach wrote:

On Oct 18, 2008, at 4:23 AM, Peter Zegelin wrote:

Hi,

Still fairly new to Cocoa here.

I have a high priority thread that that for the moment just calls back as often as possible to a method that updates a static text object with the current time. A slider is also updated to a new value. Its a bit like a stop watch with a position indicator. This all works well until I resize a window or invoke a menu when the whole thing just grinds to a halt. If I call std::cout with the value the debugger shows a continuous stream of data so I know the thread is still being called as often as possible but the text and slider aren't updating. Is there any way to get these items to update under these circumstances? I tried calling [label setNeedsDisplay] but that just caused a crash.


thanks!

Peter Zegelin

Hi, Peter,

Is it possible that your GUI objects are being updated from the secondary thread? You'll need to use -performSelectorOnMainThread: to channel updates from the high-priority thread to the main thread, since only the main thread is allowed to touch the graphical AppKit classes (which are generally not threadsafe, with the possible exception of NSProgressIndicators). Hopefully this solves your issue!

Cheers,
        Andrew


Erm, sorry to respond to myself, but I was lazy -- just for clarity, the full methods available are (from the docs):

- (void)performSelectorOnMainThread:(SEL)aSelector withObject: (id)arg waitUntilDone:(BOOL)wait; - (void)performSelectorOnMainThread:(SEL)aSelector withObject: (id)arg waitUntilDone:(BOOL)wait modes:(NSArray *)array;

-- Andrew

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