On Oct 16, 2008, at 13:15 , Scott Ribe wrote:

I need to write an app whose purpose is to drive other apps, using
NSAppleScript. No UI is needed. But I'm unclear on what kind of environment needs to be set up in order for NSAppleScript to work. I suspect it needs at
least NSRunLoop event processing; I wonder if it might also need an
NSApplication around.

Past use of NSAppleScript has revealed that it's somewhat "quirky" about
event handling, in that what looks like a blocking synchronous call
(executeAndReturnError), seems to allow the event loop to keep processing
while it's waiting for a response.

And if it's too much of a pain in the neck, I'll just live with what I
already know how to do easily: a "GUI" that consists of a status window and
a "Quit" menu item ;-)

Add the LSUIElement key to the Info.plist and it will launch without a dock icon or a menu. You can then safely call [NSApplication sharedApplication] from within your application to connect to the window server (so you can use AppKit and other frameworks). Then just do [NSApp run] to start the run loop and the event loop and treat it like normal... no need to create a window (although you could load one if you
ever had a need to).

HTH, Jason

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