Hi everybody,

According to the documentation, [NSApp stop:] will break the flow of control 
out of the [NSApp run] method.  While this is true, [NSApp run] doesn't notice 
that [NSApp stop:] was called until some other event comes along.  So I call 
[NSApp stop:], nothing happens, and when I then move the mouse over one of the 
application windows [NSApp run] exits.  Currently my workaround is to post a 
do-nothing event to NSApp to wake up the runloop:

    [NSApp stop: nil];
    NSEvent* event = [NSEvent otherEventWithType: NSApplicationDefined
                                        location: NSMakePoint(0,0)
                                   modifierFlags: 0
                                       timestamp: 0.0
                                    windowNumber: 0
                                         context: nil
                                         subtype: 0
                                           data1: 0
                                           data2: 0];
    [NSApp postEvent: event atStart: true];

Then [NSApp run] exits immediately.
But there must be a better way to do this. Does anybody know what the right way 
is to do this?

Thanks,

--Michiel.



      
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