He said in another message that he didn't want to poll... In that case the only 
option is to ensure an input source fires or to use a CFRunLoop instead.

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-----Original Message-----
From: Muraviev Dmitry <[EMAIL PROTECTED]>

Date: Wed, 24 Sep 2008 23:30:45 
To: Jason Bobier<[EMAIL PROTECTED]>
Cc: Cocoa Developers<cocoa-dev@lists.apple.com>
Subject: Re: unable to break out of runloop because timers are fired and
        then the loop waits


This works fine:


NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
mTimer = [[NSTimer alloc] initWithFireDate: ... interval: ...  
target:self selector:@selector(...:) userInfo:nil repeats:YES];
[[NSRunLoop currentRunLoop] addTimer:mAudioIdleTimer  
forMode:NSDefaultRunLoopMode];
[[NSRunLoop currentRunLoop] addTimer:mAudioIdleTimer  
forMode:NSModalPanelRunLoopMode];
[[NSRunLoop currentRunLoop] addTimer:mAudioIdleTimer  
forMode:NSEventTrackingRunLoopMode];
while (...) [[NSRunLoop currentRunLoop] runUntilDate:[NSDate  
dateWithTimeIntervalSinceNow:1.]];
[pool release];




On 24.09.2008, at 23:15, Jason Bobier wrote:

> Hey folks, I have a runloop on a thread that looks like this:
>
> while (! _cancelled) {
>       NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
>                                               
>       [runloop runMode:NSDefaultRunLoopMode beforeDate:[NSDate  
> distantFuture]];
>       [pool release];
> }
>
> And I put a timer in the loop that sets _cancelled to true, the  
> runloop never stops. What's the proper way to do this?
>
> Thanks,
>
> Jason
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