I have got no response, but still I wasn't able to fix this problem. Any ideas?
On Wed, Aug 20, 2008 at 9:49 PM, Oleg Krupnov <[EMAIL PROTECTED]> wrote: > The problem is that my animation always seems to perform linearly, not > S-like, although I specify it to do the latter. > > Here's my code: > > @interface MyAnimation : NSAnimation > { > } > ... > @end > > @implementation MyAnimation > > - (id)init > { > self = [super initWithDuration:0.1F animationCurve:NSAnimationEaseInOut]; > if (self) > { > ... > } > return self; > } > > - (void)setCurrentProgress:(NSAnimationProgress)progress > { > [super setCurrentProgress:progress]; > NSLog( [NSString stringWithFormat:@"%f", progress]); > } > @end > > I get the following log: > > 0.166700 > 0.333450 > 0.499950 > 0.666610 > 0.833090 > 0.999710 > 1.000000 > > It follows that the animation is linear (the increment is constant) > > What am I doing wrong? > > Thanks > _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]