On 11 Sep 2008, at 13:08, Jean-Daniel Dupas wrote:

That's fine if you love to reinvent the wheel, but that exactly the interface provided by CFMutableBitVector.

CFBitVectorCreateMutable()
CFBitVectorSetBitAtIndex()
CFBitVectorGetBitAtIndex()


And it probably does it better as it will not waste 7 bits for each option.


No, in a CFBitVector there is 4-bytes for each bit.


CFBit

A binary value of either 0 or 1.

typedef UInt32 CFBit;

Availability

    * Available in Mac OS X v10.0 and later.

Declared In
CFBitVector.h

Incedentally if you do use NSMutableData to store your BOOLs (which ARE typedef signed char and hence 8-bits anyway), you are casting them to a char* which is very 'c-ish'. So you can then store 'C' bit array or any other byte-aligned c-type. So its not that bad !


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