--- On Thu, 9/4/08, steph thirion <[EMAIL PROTECTED]> wrote:

> I'm working on a class that will manage transitions of
> properties.  
> It's for a game on a slower device, so I need the less
> costly solution.

I can understand your performance constraints, but have you actually profiled 
your game and found that the speed of KVC is a significant problem? This 
screams "premature optimization" to me. I mean, I suppose it's possible, but 
this seems relatively lightweight compared to what usually makes up a game.

Cheers,
Chuck


      
_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to [EMAIL PROTECTED]

Reply via email to