Am 21.08.2008 um 05:03 schrieb Michael Ash:

There was a common perception that NULL is not really the same as nil. But
seems like in the end it really is (void*)0.

They differ in type, not in value.

"NULL" is (void *) 0.
"nil" is (id) 0.
"Nil" is (Class) 0.

This is true conceptually but not as far as their actual definition.
NULL can be either 0 or (void *)0.

Let's be a little bit more precise, I'll try to paraphrase correctly from my memory:

a.)
(int) NULL is NOT required or guaranteed 0x0 by the standard. This is why one should never use
   if( anPtr == (void *) 0 );
instead of
   if( anPtr == NULL );
On modern machines, it usually is.

b.) At least the C++ standard mandates for type conversion of an pointer to an boolean, that e.g. ( !anPtr ) is equivalent to ( ! (anPtr == NULL )). I didn't read the C99 spec but I'm sure there is something similar specified.

This implementation detail does probably not matter on most platforms today as even microcontrollers have AFAIK linear address spaces. When I was writing my first C app on a DOS machine, there were segmented addresses. That meant it could happen that

((somePtr + offset) - offset) == somePtr

evaluated to false - (somePtr + offset) changed the segment, anotherPtr - offset did not. Big debug surprise for poor little 68020 fanboy ;-)

Regards,
        Tom_E
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