Hi
I'm wanting to create a CGImageRef from a quartz based CGContextRef,
so that I can feed a CALayer with it. Is there a preferred way of
doing this? I did think of creating a CGLayer, drawing into it's
context, and then creating a CGImageRef via a CIContext
createCGImage:inRect: call - is that recommended? Or is there a
simpler way?
I do not want to simply use the delete drawLayer:inContext: method,
because I need to be able to feed the image that I'm drawing into more
than one layer.
Thanks
--
John Clayton
Skype: johncclayton
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