Is something like this a decent Cocoa approach:

    // create the window
    myWindow = [[NSWindow alloc] initWithContentRect: ... ];
    // insert the existing matrix as it's content view
    [myWindow setContentView:myMatrix];
    // alter the position of the matrix
    NSPoint newPoint = ...
    [myMatrix setFrameOrigin:newPoint];
    [myWindow display];

No.

You want

    // create the window
    myWindow = [[NSWindow alloc] initWithContentRect: ... ];
    // insert the existing matrix as it's content view

    //************* See here!
    [[myWindow contentView] addSubview:myMatrix];

    // alter the position of the matrix
    NSPoint newPoint = ...
    [myMatrix setFrameOrigin:newPoint];
    [myWindow display];

A window's content view always fills the whole content area. Therefore, "moving it around" makes no sense.

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