On Jul 9, 2008, at 12:59:33, David Duncan wrote:

A tiled layer will trigger redraws when it detects that higher (or lower) resolution content is available. It caches this drawing as well, so you won't get called to redraw just because of a resize of content at that level is already available.


So, this isn't really working they way I want it to.

I have a canvas, which is my window's root layer. In that I have an arbitrary number of sublayers. If I set the scaling (via "transform.scale") of the root layer to x2, everything is redrawn to double the size (and it smoothly animates up to that scale).

However, at the time that my drawing code is called, the CGContextRef that's handed to me is NOT scaled. So my drawing is done small, and then only scaled afterward by some blit operation. The result is very pixilated lines.

I've tried making my root layer a CATiledLayer, and I've tried making my individual sublayers CATiledLayers (and setting levels of detail for both). Nothing works.

I don't really want to have to set the scale on each sublayer; this seems to defeat the purpose of the drawing transform.

The documentation says that any transform applied to a layer also applies to its sublayers, but this is not what I'm seeing; at least, not at draw time.

Any suggestions?

--
Rick

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