Are you talking about performing union, intersection, difference (i.e. "set" operations)? If so, this is not a simple problem. Cocoa doesn't have anything built in to do it, and in fact there is no known general solution for arbitrary bezier curves (though there are plenty of practical/heuristic methods that work for most practically useful cases, and I for one would love to see these as part of CG, as they are part of Java, Flash, etc).

In the meantime, there is a general solution for vector paths (i.e. paths that consist of short straight line segments) and you can flatten a bezier path to one of these easily. One of the best implementations I've run across is General Polygon Clipper by Alan Murta (http://www.cs.man.ac.uk/~toby/alan/software/) - free for non- comercial use but not for commercial use. I have written some straightforward categories on NSBezierPath that translate NSBezierpaths to and from GPC's internal representation and also provide some high-level methods to directly perform set operations. This code is part of DrawKit (http://apptree.net/drawkitmain.htm) and also covered on CocoaDev here:

http://www.cocoadev.com/index.pl?NSBezierPathcombinatorics

hth,


Graham



On 13 Jul 2008, at 11:43 pm, Georg Seifert wrote:

Hello,

I don’t know if this is the right place to ask ...

How I can merge to bezierPaths and remove the overlap in Cocoa. Does anyone has exerience with this or can point me to some information?

Thanks in advance
Georg_______________________________________________

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