How can I robustly check in my app whether or not there is any other window running in full-screen?
I would like to prevent my app from going full-screen if another app is currently running in full-screen. (For instance, when the user is watching a video in Quicktime Player or Safari in full-screen, or is having a video call, then they probably don't want my app to interfere.) So far, I did that with the following lines of code (omitting some minor details): guard let winArray = CGWindowListCopyWindowInfo(options, kCGNullWindowID) as? [[ String : Any]] else { .. } for winInfo in winArray { guard let boundsDict = winInfo[kCGWindowBounds as String] as! CFDictionary? else { .. } guard let win_rect = CGRect.init( dictionaryRepresentation: boundsDict ) if ( __CGSizeEqualToSize( win_rect.size, mainScreen.frame.size) ) .. found full-screen window .. } Now, this does not work any more on Mac's with "the notch". At least, the Quicktime full-screen window, and a youtube video playing in Safari in full-screen, is smaller than the mainScreen.frame.size . I guess I could detect whether or not it's a Mac with the notch, and use a smaller mainScreen.frame.size accordingly; but I am pretty sure this would break with the next Mac models again. So, I am looking for something more future-proof. Best regards, Gabriel
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