Ah maybe it is the use of `imageNamed:`.  I believe that caches the image data 
in a system cache.  Have you tried `imageWithContentsOfFile:`?

https://developer.apple.com/documentation/uikit/uiimage/1624123-imagewithcontentsoffile

> On Sep 22, 2020, at 16:56, Carl Hoefs <newsli...@autonomy.caltech.edu> wrote:
> 
> 
>> On Sep 22, 2020, at 1:46 PM, Eric Lee via Cocoa-dev 
>> <cocoa-dev@lists.apple.com> wrote:
>> 
>>> I don't have a good answer, but I think this may be more that UIImage 
>>> caches the images, not UIImageView. Maybe you can find something in 
>>> UIImage's docs/headers?
>> 
>> I think you may be on to something.  This WWDC 
>> <https://developer.apple.com/videos/play/wwdc2018/219> session covers 
>> optimizing UIImage performance and has some info on what UIImage caches.
>> 
>> How are you creating the UIImage?  Are you retaining the UIImage anywhere 
>> outside of the UIImageView? 
> 
> 
> The path of UIImage creation is as follows:
> 
> - For each manually-initiated processing pass of the app, a standard set of 
> 12 JPG files is written to the sandbox using the OpenCV::imwrite() function, 
> which creates a JPG from data values. The files have fixed filenames.
> 
> - When all 12 JPG files for a pass are written, I then use the following code 
> snippet to create the UIImages and display them on the main UIImageView:
> 
>    NSMutableArray *uiImagesArray = [NSMutableArray new];
>    for (NSString *file in [[NSFileManager defaultManager] 
> contentsOfDirectoryAtPath:self.sandboxPath error:NULL]) {
>        if ([file.pathExtension isEqualToString:@"jpg"]) {
>            UIImage *tempImage = [UIImage imageNamed:jpgFilename];
>            if (tempImage) [uiImagesArray addObject:tempImage];
>        }
>    }
>    UIImage *allAGFAImages = [UIImage animatedImageWithImages:uiImagesArray 
> duration:20.0];
>    self.imageView.image = allAGFAImages;
> 
> - When a new pass of the app is run, the sandbox contents are deleted (see 
> below), the uiImagesArray variable is set to nil, and the new JPG files are 
> written, using the same filenames as before. Note that I do not set each 
> UIImage in the array explicitly to nil.
> 
>    [[NSFileManager defaultManager] removeItemAtURL:[NSURL 
> fileURLWithPath:[self.sandboxPath stringByAppendingPathComponent:file]] 
> error:&error];
> 
> - If I add a uniquing string to the filenames for each pass, the problem does 
> not present itself. Otherwise the original (old) cached image contents are 
> displayed until the app is restarted.
> 
> - I don't retain the UIImages anywhere other than adding them to the array in 
> the code snippet above.
> 
> -Carl
> 

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