I have a few stupid questions regarding (potential) memory leaks,
so please bear with me.
First of all, my code is ARC managed.

I tried the Leaks tool of Instruments.

It tells me, if i understand correctly, that I have a leak at this line of my 
code:

    CFDictionaryRef fileProps = CGImageSourceCopyPropertiesAtIndex( new_image, 
0, NULL ); 

This line is in a method I declared like that:

- (void) loadNextImageWithIndex: (unsigned long) next_index image: (CGImageRef 
*) next_image
                      withProps: (CFDictionaryRef *) next_props

and at the end of the function, I pass fileProps back like so

   *next_props = fileProps;

The caller then makes a copy of next_props for later use, and CFRelease's 
next_props.
(That copy is also released later.)

So it is unclear to me why the Leaks tool thinks that the above line leaks 
memory.



Another area of questions is around CALayer's and images.
I create images like so:

    CGImageRef newImageRef = CGImageSourceCreateThumbnailAtIndex( new_image, 0,
                                                               (__bridge 
CFDictionaryRef) imageOpts );
I store newImageRef in an array (history_of_images).
Then, I assign newImageRef to a CALayer like this:

    imgLayer.contents = (__bridge id)(newImageRef);

At some point later, when the layer is no longer part of the layer hierarchy, I 
release it like this:

   CGImageRelease( history_of_images[k].img );

Can you spot any point in this sequence where there could be a memory leak?
Does any of the assignments I described create a copy?
Should I release CALayer's myself after I have removed it from its super layer?
By the growth of the memory usage of my app I suspect that the images I've been 
loading keep lingering on somewhere in memory.


Another area of questions centers around dispatch queues.
The above stuff (loading, thumbnail creation) is, mostly, done in a background 
thread via dispatch_async.
I have tried to put an @autoreleasepool around the code that runs in the 
background thread, to no avail.
(My code is under ARC.)

But in Instruments, all indications (e.g., Heaviest stack trace) point to 
CGImageSourceCreateThumbnailAtIndex, that shows a stack trace like that:

  13 libdispatch.dylib  269.42 KB     _dispatch_client_callout
  12 ArtSaverApp  269.42 KB     -[ArtSaverView loadNextImage] 
/Users/zach/Code/ArtSaver/ArtSaverView.m:2045
  11 ArtSaverApp  269.42 KB     -[ArtSaverView 
loadNextImageWithIndex:image:withProps:] 
/Users/zach/Code/ArtSaver/ArtSaverView.m:2083
  10 ImageIO  248.44 KB     CGImageSourceCopyPropertiesAtIndex
   9 ImageIO  248.44 KB     IIOImageSource::copyPropertiesAtIndex(unsigned 
long, IIODictionary*)
   8 ImageIO  248.30 KB     
IIOImageSource::getPropertiesAtIndexInternal(unsigned long, IIODictionary*)
   7 ImageIO  244.78 KB     IIOImageSource::makeImagePlus(unsigned long, 
IIODictionary*)
   6 ImageIO  100.08 KB     
IIO_Reader_AppleJPEG::initImageAtOffset(CGImagePlugin*, unsigned long, unsigned 
long, unsigned long)
   5 ImageIO   97.58 KB     IIOReadPlugin::callInitialize()
   4 ImageIO   93.64 KB     AppleJPEGReadPlugin::initialize(IIODictionary*)
   3 ImageIO   52.00 KB     AppleJPEGReadPlugin::appleJPEGDecodeSetup()
   2 AppleJPEG   52.00 KB     applejpeg_decode_create
   1 libsystem_malloc.dylib   52.00 KB     malloc
   0 libsystem_malloc.dylib   52.00 KB     malloc_zone_malloc

(ArtSaverApp is, of course, my code.)
Similar backtraces show up when I click on the various Malloc leaks in the 
Leaks by Backtrace view.
Almost all of them go through CGImageSourceCopyPropertiesAtIndex(), and the 
responsible library is 
ImageIO.


Thanks a lot in advance for all kinds of insights and hints.



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