> Sure. Just be aware that if you're using NSImage, simply loading an NSImage > does not rasterize it; the class tries to be 'lazy' about doing work. So your > background task should explicitly render it, e.g. into an NSBitmapImageRep.
I am using CGImageSourceCreateImageAtIndex and related functions. But I am still unclear which function actually takes the time. Maybe it is only when I create the CALayer like this? CALayer * imgLayer = [CALayer layer]; imgLayer.contents = nsimage; > > Why not? Dispatch queues are always available. (The main thread is simply a > special queue.) You can run the background task by creating a single dispatch > queue and then using dispatch_async to call a block that does the work. The > end of the block would call dispatch_async back to the main queue and pass > the image as a parameter. Could you give a few more specific hints? Best regards, Gabriel _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com