On Apr 29, 2020, at 1:43 PM, Steve Mills via Cocoa-dev 
<cocoa-dev@lists.apple.com> wrote:
> 
> On Apr 29, 2020, at 15:36:23, Carl Hoefs via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
>> 
>> When I issue NSTimer's +timerWithTimeInterval::::: method, I'm getting 
>> unexpected timer firing times (20X faster than expected).
>> 
>> ∙ If I specify 1.0 for the time interval, my method gets called 20 
>> times/sec. 
>> ∙ If I specify 20.0 for the time interval, my method gets called 1 time/sec.
>> ∙ If I specify 100.0 for the time interval, my method gets called 5 
>> times/sec.
>> ...etc.
>> 
>> Here is my only invocation, called once and nevermore:
>> 
>>       NSTimer *newTimer = [NSTimer timerWithTimeInterval:1.0  // should be 
>> 1/sec
>>                                                   target:self
>>                                                 selector:@selector(newData:)
>>                                                 userInfo:nil
>>                                                  repeats:YES];
>>       [[NSRunLoop mainRunLoop] addTimer:newTimer 
>>                                 forMode:NSRunLoopCommonModes];
> 
> Sounds like multiple timers are being installed. Set a breakpoint that logs 
> when hit.
> 

On break, It's always the same timer. This is with time interval set to 20.0:

  <timer id>                   <interval>       <fire date>
<__NSCFTimer: 0x60000323c600>   1.000000   Wed Apr 29 13:50:40 2020
<__NSCFTimer: 0x60000323c600>   1.000000   Wed Apr 29 13:50:41 2020
<__NSCFTimer: 0x60000323c600>   1.000000   Wed Apr 29 13:50:42 2020
. . .

-Carl


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