> For Retina displays, the backing store's size is always 2x the size in points 
> that Cocoa reports.  The backing store is then scaled to the display's 
> physical resolution.
> 
> Also, even if though the default point-size-to-display-physical-pixels used 
> to be 2x, remember that other scaling was always supported.  The fact that 
> the default has changed doesn't introduce a *new* problem.  Apple always had 
> to have a solution for this.

Sure, I am not saying it's new, nor am I saying it's a problem.

Obviously, the text rendering (without zooming in), is very crisp on my retina 
display
(MacbookPro 15'' 2019, Touch Bar). I am looking at it with a magnifying glass.

I am just curious, how do they do that given the fact that they first render it 
into a backing store and then scale it down by some very odd factor, which is 
definitely not 2 or 1 or some other similar "easy" case. How is that I am not 
seeing any resampling artefacts.
Bear in mind that text rendering is a pretty tricky business with all those 
hinting, and kernings, and serifs, and what not.


Best regards, Gabriel



_______________________________________________

Cocoa-dev mailing list (Cocoa-dev@lists.apple.com)

Please do not post admin requests or moderator comments to the list.
Contact the moderators at cocoa-dev-admins(at)lists.apple.com

Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com

This email sent to arch...@mail-archive.com

Reply via email to