> For Retina displays, the backing store's size is always 2x the size in points > that Cocoa reports. The backing store is then scaled to the display's > physical resolution. > > Also, even if though the default point-size-to-display-physical-pixels used > to be 2x, remember that other scaling was always supported. The fact that > the default has changed doesn't introduce a *new* problem. Apple always had > to have a solution for this.
Sure, I am not saying it's new, nor am I saying it's a problem. Obviously, the text rendering (without zooming in), is very crisp on my retina display (MacbookPro 15'' 2019, Touch Bar). I am looking at it with a magnifying glass. I am just curious, how do they do that given the fact that they first render it into a backing store and then scale it down by some very odd factor, which is definitely not 2 or 1 or some other similar "easy" case. How is that I am not seeing any resampling artefacts. Bear in mind that text rendering is a pretty tricky business with all those hinting, and kernings, and serifs, and what not. Best regards, Gabriel _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com