Thanks, Quincy. That’s reassuring! I will trust I’m doing the right thing.
-Laurent. -- Laurent Daudelin laur...@nemesys-soft.com <mailto:laur...@nemesys-soft.com> Skype: LaurentDaudelin iMessage – WhatsApp – Viber – Line Logiciels Némésys Software http://www.nemesys-soft.com/ <http://www.nemesys-soft.com/> > On Sep 26, 2019, at 23:35, Quincey Morris > <quinceymor...@rivergatesoftware.com> wrote: > > On Sep 26, 2019, at 10:55 , Laurent Daudelin <laur...@nemesys-soft.com > <mailto:laur...@nemesys-soft.com>> wrote: >> >> I’m pretty much in the same situation. There seems to be something going on >> behind the scene. I also observed that when I started adding constraints, I >> would suddenly get many warnings and errors, some alluding to missing “y" >> location where I can clearly see one constraint addressing that “y” location. > > What you say sounds correct to me: > > Richard’s description *is* the old behavior, just with a slightly different > UI. The root view cannot be constrained via auto-layout relative to its > ancestor, because by definition it occupies the entire geometry defined by > its view or window controller. I assume it’s set to “Translates autoresizing > mask into constraints” to *prevent* you from adding constraints, not because > its autoresizing mask is *actually* translated into constraints (although I > guess it may be so, as some internal implementation detail). > > Subviews, in the past, had the automatic behavior (except for special cases > like views inside scroll views). If you didn’t add any constraints, the IB > inspector showed the autoresize mask UI with the springs and struts > behaviors. As soon as you added any auto-layout constraints, that went away > and the frame was completely controlled by auto-layout. > > The problem with multiple warning and errors when you start adding > constraints has been around for a while. Xcode is just bad at knowing when > the view is properly constrained, although I’m prepared to concede that there > are cases where it correctly complaining, even though the constraints *look* > complete to our meager human brains. > > On top of that, Xcode is really lousy at diagnosing real layout issues at the > right level of the view hierarchy. It (pre-Xcode 11, I haven’t played with > the new version yet) would be unable to confirm that a view was properly > constrained if a subview wasn’t properly constrained, but would complain > about the parent view, not the subview. > > On top of *that*, Xcode was incredibly bad at adding missing constraints. It > would often add constraints that didn’t actually fix the problem, leading to > other errors, or fail to add the constraints it said was going to add. > > But there’s more! Xcode would *also* fail to re-evaluate constraints properly > *even after you or it fixed the problems by adding the right constraints*. > The error messages would often continue to be displayed, but if you quit > Xcode and started it again with the same project open, the errors would no > longer be there. (!) > > As I said, I haven’t had a chance to find out whether Xcode 11 is any better > at all of this. The only advice I can give is to be persistent, to be > thorough, and to think outside the box (literally). _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com