First guess would be not to explicitly set -anchorPosition. It defaults to 
(0.5, 0.5), which refers to the middle of the bounds, and transforms (like 
scaling) are applied relative to that position.


> On Sep 14, 2019, at 6:25 AM, Gabriel Zachmann via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> Maybe, I haven't understood how the animation of the bounds property works,
> or the bounds property of a CALayer itself ,
> or I am making a stupid mistake.
> 
> Here is my code:
> 
>    CALayer * imgLayer         = [CALayer layer];
>    imgLayer.contents            = (__bridge id) imageRef;
>    imgLayer.delegate            = nil;
>    imgLayer.opacity             = 1.0;  
>    imgLayer.anchorPoint      = CGPointMake( 0.0, 0.0 );
>    imgLayer.zPosition           = -1.0;   
> 
>    CABasicAnimation * anim = [CABasicAnimation animationWithKeyPath: 
> @"bounds"];
>    anim.timingFunction = [CAMediaTimingFunction functionWithName: 
> kCAMediaTimingFunctionLinear];
>    anim.duration  = 5;                // sec
>    anim.autoreverses  = YES;
>    anim.repeatCount  = 1000000;                                      // = 
> forever
> 
>    NSRect from_rect = NSMakeRect( 100.0, 100.0, 200.0, 200.0 );
>    anim.fromValue    = [NSValue valueWithRect: from_rect ];
>    NSRect to_rect     = NSMakeRect( 200.0, 200.0, 300.0, 300.0 );
>    anim.toValue         = [NSValue valueWithRect: to_rect ];
> 
>    [imgLayer addAnimation: anim forKey: @"myBoundsAnim"];
> 
> 
> What I am seeing is that the image gets scaled (from  200 to 300 
> width/height) which is fine,
> but it always sits in the lower left corner of the screen (I am working under 
> macOS).
> 
> I want the lower left corner of the image to be animated , too.
> (Eventually, the animation will be a bit more complex, but for now I am just 
> trying to understand this.)
> 
> What am I missing? or going wrong?
> 
> I guess I could achieve the effect by animating the position property of the 
> layer,
> but I'd rather prefer to understand what is going on.
> I have also re-read the "Core Animation Basics" , but it doesn't explain the 
> meaning of bounds.origin.
> In the drawings, it's always (0,0).
> 
> Thanks a lot in advance for any insights.
> 
> Best regards, Gabriel

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