> On May 15, 2019, at 8:07 AM, Glenn L. Austin <gl...@austinsoft.com> wrote: > > Actually, the screw ups are on those software developers who write their code > based upon SDK behavior, not documentation. Yes, Apple sometimes makes > mistakes, but more often the "mistake" is that Apple fixed a bug (isn't that > what an "unintended side-effect" is?) that a software developer depended upon > to "save time" or "do something clever."
Audio software seems more prone to OS compatibility issues than regular stuff. I think that’s because it’s dependent on a lot of tricky things like multithreading with real-time requirements (no dropouts!), USB drivers, etc. There’s also the way that Apple’s audio APIs (esp the lower level ones like AudioUnits) are very complex and under-documented. I’ve been building an audio app off and on since 2005(!) that I use myself. I’ve always wanted to release it commercially, but it’s never quite stable enough, and OS upgrades often seem to destabilize it. That said, I think Vojtek is speaking for a minority of audio users. There are certainly many musicians working with the latest versions of Ableton Live, Reaktor, Reason, etc. —Jens _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com