> On 4 Jul 2017, at 5:00 pm, Graham Cox <graham....@bigpond.com> wrote:
> 
> 
>> On 4 Jul 2017, at 12:29 pm, Quincey Morris 
>> <quinceymor...@rivergatesoftware.com> wrote:
>> 
>> On Jul 3, 2017, at 18:19 , Graham Cox <graham....@bigpond.com> wrote:
>>> 
>>> slow. as. molasses.
>> 
>> What does Instruments say it’s doing?
>> 
> 
> 
> Heh, well, I wish I knew.
> 
> Instruments isn’t working. It’s a new machine which I set up from my older 
> machine. XCode works fine, but Instruments doesn’t. I guess that just copying 
> stuff over isn’t enough to install it.
> 
> I’ll try downloading a new copy of Xcode and see if I can get Instruments 
> working - seems it’s the only way to find out. I just wondered if anyone had 
> seen this and had a quick answer.




OK, I have reinstalled Instruments using XCode 8. Fixed all the new warnings 
and compilation glitches that going from XCode 7 to 8 inevitably causes, and my 
app is running again.

Here’s what instruments says it’s spending all its time doing:

18.47 s   94.0% 0 s                                                   
-[NSTableView drawRowIndexes:clipRect:]
18.47 s   93.9% 0 s                                                    
-[NSTableView drawRow:clipRect:]
18.28 s   93.0% 0 s                                                     
-[NSTableView _drawContentsAtRow:column:withCellFrame:]
17.21 s   87.6% 0 s                                                      
-[NSPopUpButtonCell drawWithFrame:inView:]
7.69 s   39.1%  0 s                                                       
-[NSMenuItemCell drawWithFrame:inView:]
7.51 s   38.2%  1.00 ms                                                    
-[NSMenuItemCell drawInteriorWithFrame:inView:]
7.51 s   38.2%  0 s                                                         
-[NSMenuItemCell drawTitleWithFrame:inView:]
7.51 s   38.2%  0 s                                                          
-[NSButtonCell _configureAndDrawTitleWithRect:cellFrame:controlView:]
7.43 s   37.8%  0 s                                                           
drawTitle_withFrame_inView_
7.43 s   37.8%  0 s                                                            
-[NSPopUpButtonCell drawTitle:withFrame:inView:]
7.38 s   37.5%  0 s                                                             
_NSStringDrawingCore
7.38 s   37.5%  1.00 ms                                                         
 __NSStringDrawingEngine
7.31 s   37.1%  2.00 ms                                                         
  -[NSLineFragmentRenderingContext drawAtPoint:inContext:]
7.29 s   37.1%  0 s                                                             
   -[CUICatalog 
drawGlyphs:atPositions:inContext:withFont:count:stylePresetName:styleConfiguration:foregroundColor:]
7.26 s   36.9%  0 s                                                             
    -[CUITextEffectStack 
drawGlyphs:inContext:usingFont:atPositions:count:lineHeight:inBounds:atScale:]
6.86 s   34.9%  0 s                                                             
     CGContextEndTransparencyLayer


The other 37% of the 87.6% is in:

7.36 s   37.4%  0 s                                                       
-[NSCell _endVibrantBlendGroup]
7.36 s   37.4%  0 s                                                        
CGContextEndTransparencyLayer

Every row of my table includes a pop-up button cell, so it seems to be this 
that’s dragging it down, trying to render vibrancy effects. I should mention 
that I have vibrancy turned off in my own System Prefs, but that won’t be the 
case for every user. In any case, it doesn’t seem to stop the renderer trying 
to composite vibrancy effects.

Is there a way to opt-out of vibrancy for an entire table view? There is no way 
this table would benefit from being transparent - it’s just data, and that’s 
what our customers need to work with. It doesn’t need no stinkin’ CPU-sapping 
stupid special effect.

I should also mention this on the very latest i7/RX580 iMac. If this can’t 
render it quickly, what chance has an older machine or laptop got?
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