Thanks, I downloaded your app and compared it to mine, and I can’t see any 
obvious differences that would affect my app. I tried running yours and got the 
error:

ld: file not found: 
/Users/xxx/Downloads/Single-Object-Prelink-Framework-Demo-master/../../../../Library/Developer/Xcode/DerivedData/SIngleObjectPrelink_Demo-bllgcoioetqcmcfvgnmxwdkseync/Build/Products/Debug/libMyLibrary.a

I changed your prelink libraries path to 
$(CONFIGURATION_BUILD_DIR)/libMyLibrary.a which resolved the problem with your 
app.

I then added the same path to my own project in the hope that it may solve mine 
too, but still the same error :(

Noticed a couple of differences in the build settings, changed “perform single 
object peeling” & “precompile prefix header" to YES

Then added -ObjC to "Other linker flags” (which I had previous added then taken 
out because it made no difference to the ‘bug’) and….. bingo!! It works!



Thanks so much.







> On 6 Feb 2017, at 22:48, Jonathan Mitchell <li...@mugginsoft.com> wrote:
> 
> Its been a while since I wrapped my little noggin around this issue but 
> perhaps this will help:
> 
> https://github.com/mugginsoft/Single-Object-Prelink-Framework-Demo 
> <https://github.com/mugginsoft/Single-Object-Prelink-Framework-Demo>
> 
> There is a thread too, but the Apple list server seems to be on the beer 
> again:
> https://lists.apple.com/archives/xcode-users/2014/Apr/msg00079.html 
> <https://lists.apple.com/archives/xcode-users/2014/Apr/msg00079.html>
> 
> Jonathan
> 
>> On 6 Feb 2017, at 22:04, Mr steve davis <southwestmons...@googlemail.com 
>> <mailto:southwestmons...@googlemail.com>> wrote:
>> 
>> 
>> I would be so grateful if someone could help me, I have been banging my head 
>> a against a brick wall for days on this now.
>> Here’s a sample project if it helps… 
>> http://www.thingsidoatwork.co.uk/MyProject.zip 
>> <http://www.thingsidoatwork.co.uk/MyProject.zip> 
>> <http://www.thingsidoatwork.co.uk/MyProject.zip 
>> <http://www.thingsidoatwork.co.uk/MyProject.zip>>
>> 
>> I'm creating a Framework wrapper round a static library. The header 
>> (MyLibrary.h) needs to be accessable from the ViewController.m file in 
>> MyProject
>> 
>> MyProject
>>      MyFramework
>>                      MyLibrary.h
>>                      libMyLibrary.a
>> 
>> 
>> 
>> #import "ViewController.h"
>> @import MyFramework;
>> 
>> @implementation ViewController
>> 
>> - (void)viewDidLoad {
>>    [super viewDidLoad];
>> 
>>    [[[MyLibrary alloc]init]test];
>> }
>> 
>> 
>> I have set MyLibrary.h to public
>> MyFramework.h contains the line #import <MyFramework/MyLibrary.h>
>> 'Embedded Binaries' is set to MyFramework
>> When I run the above code I get...
>> 
>> 
>> Undefined symbols for architecture x86_64:
>>  "_OBJC_CLASS_$_MyLibrary", referenced from:
>>      objc-class-ref in ViewController.o
>> ld: symbol(s) not found for architecture x86_64
>> clang: error: linker command failed with exit code 1 (use -v to see 
>> invocation)
>> 
>> 
>> The only way I have found to solve this problem is to create a private Class 
>> in MyFramework (called TestClass) and allocate MyLibrary. I assume this 
>> forces MyLibrary to be linked at runtime and accessable from ViewController.
>> But this is ugly as hell, what am I missing? 
>> 
>> #import "TestClass.h"
>> #import "MyLibrary.h"
>> 
>> @implementation TestClass
>> - (id)init {
>>    if (self = [super init]) {
>> 
>>        [MyLibrary alloc]; //solves the problem of MyLibrary being accessable 
>> from  ViewController
>>    }
>>    return self;
>> }
>> @end
>> 
>> 
>> Is there a compiler flag I’m missing that would help? I have tried all-load 
>> -ObjC etc but no luck.
>> _______________________________________________
>> 
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>> 
>> This email sent to li...@mugginsoft.com
> 

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