The 8 minute limitation is for the time the user’s choice is remembered for the 
authorization prompt, is it not? Is there a limit for the actual recording as 
well?

Saagar Jha

> On Jan 15, 2017, at 9:22 AM, davel...@mac.com wrote:
> 
> I have an iOS presentation app 
> (https://itunes.apple.com/app/redraw/id1114820588?mt=8) that I currently make 
> videos from by AirPlaying it to my Mac and using Screenflow on the Mac to 
> show the iPad screen and record my audio from a microphone (and then edit). 
> I'd like to build this functionality into my app directly. I see ReplayKit 
> which would probably work (haven't checked if it can record the external 
> screen my app makes) but the 8 minute limitation is probably a deal breaker. 
> If that were 20 minutes, I would probably use it.
> 
> Basically what I want to do is to have the app record some audio (while the 
> user is interacting with the app) and make a video that includes this audio 
> and a series of sporadically updated images. For example, I have an image 
> that is being shown on the screen of the app and want that image to be in the 
> video until the user presses a button to change the image and then I want 
> that image to be the image that is shown in the video (as the audio 
> continues). Most of the time the same image might be shown for 10 or so 
> seconds at a time, but occasionally the image might be updated at 30 fps.
> 
> So basically I want to make a video from this audio and periodically I will 
> update the image that should be displayed and that frame should continue to 
> be shown in the movie until I tell it to use a new image for the subsequent 
> frames.
> 
> It looks like AVFoundation and specifically AVAssetWriter may be what I need? 
> Is that the correct approach? 
> 
> I found this that sort of looks like what I want:
> 
> http://stackoverflow.com/questions/3741323/how-do-i-export-uiimage-array-as-a-movie
> 
> Although in my case I don't have all the images saved ahead of time (and 
> don't want to save the images in memory while recording the audio because I 
> would likely run out of memory). I just want to write the move to the flash 
> storage as the audio is recorded.
> 
> My app is written in Swift although I wrote Objective-C code for 6 or so 
> years so pointers to example code written in Objective-C are fine also.
> 
> Thanks,
> Dave Reed
> 
> 
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